Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Closed Thread
 
Thread Tools Display Modes
Old Jun 12, 2007, 10:48 PM // 22:48   #141
Hell's Protector
 
lyra_song's Avatar
 
Join Date: Oct 2005
Profession: R/Mo
Advertisement

Disable Ads
Default

Quote:
Originally Posted by blackbane
how are u going to interrupt chants with power block, we are freaking humans not robots.
http://gw.gamewikis.org/wiki/Chant_s...uick_reference

All chants are 1 second and up in their activation time.

Plenty of time to interrupt.

Im assuming that Power Block will stop the chant and will disable all skills of that attribute on that bar.
lyra_song is offline  
Old Jun 12, 2007, 10:50 PM // 22:50   #142
Forge Runner
 
-Loki-'s Avatar
 
Join Date: Oct 2005
Default

In general, pretty standard skill balance. Buffs to useless skills which will remain useless, buffs to already overpowered skills (hexes) and some nice changes as well (cripshot and defensive anthem). Trade spam update is a bit meh, but hey, we know they won't implement a new trade system, just get used to it.

But seriously, buffing hexes? You guys say you monitor the skill usage and how they affect the metagame, and yet you buff hexes? Again though, love the cripshot buff.
-Loki- is offline  
Old Jun 12, 2007, 10:51 PM // 22:51   #143
Krytan Explorer
 
Qual's Avatar
 
Join Date: Dec 2005
Location: Denmark, Karup.
Guild: [PuG]
Profession: W/E
Default

WoHoo another paragon nerf ! Have anyone from A-net been in halls lately, so many rit teams, and now they got buffed. Bye bye balanced teams in HA...
Qual is offline  
Old Jun 12, 2007, 10:52 PM // 22:52   #144
zic
Academy Page
 
Join Date: Jun 2006
Default

Quote:
Originally Posted by Gaile Gray
Well have to see how this plays out, even if the above is true, that means we will have a lot more teams playing and the competition will be better. Also keep in mind these are only for Daily AT’s not Monthly so it will only get you in the tournament.
Well I thought the whole idea for AT's were to stop people from starting up a pug to farm champ points?!? But now what you have done is let people join guilds 10 min right before the AT so that they have 4 people just enough to play then have 4 others guest. What happens at the end of the month, all these pug guilds that got the 40 q-points to enter don't show up because they can't have guest any more. Alright lets just make the Monthly tournament be filled with FF wins! What might have been good was to make it 1 day wait before they could play in at and maybe require at least 6 members of the guild.

Last edited by zic; Jun 12, 2007 at 11:00 PM // 23:00..
zic is offline  
Old Jun 12, 2007, 10:52 PM // 22:52   #145
Krytan Explorer
 
Join Date: Jun 2006
Guild: Commence Aggro [BaMf]
Profession: Mo/E
Default

I fear Ride The Lightning might be a huge change towards the revamped Eurospikes (watch Hellas Team [Gr]).

With an added buff towards the recharge and damage, RtL>Dismember>Executioner's Strike>Agonizing Chop (.5 activation time will make it better than crit chop) will descimate any unsuspecting guild, especially since there are no more hexes to click Infuse on.

Also, the Necro hexes should be nerfed, as the SR changes will not effect them. You did nothing to the hexes in terms of GvG, as the 3-hexes midline still will dominate. And there have been many posts as to nerfing the hexes, as well as intelligent reasons why.

If you still decide the hexes shouldn't be nerfed, at least buff the hex removals (looks at Hexbreaker Aria, Withdraw Hexes, etc.) These are important matters, and should be dealt with quickly and professionally.

Mesmer skills are okay now, and Signets look a little more attractive now (looks at Signet of Illusions). But now, I don't know what skill is better, Arcane Conundrum or Migraine. Arcane Conundrum will be spread for alot longer durations, even with the nerf to Mantra of Persistence.

As for Rangers, thank you. Crip Shot looks more attractive now, especially against the block-heavy team builds in GvG. However, I think you may face a dillema with the soon-abused Melandru's Resilience. With MR having its duration slightly longer than it's recharge, the energy management for x/R's will be immense. This will even make BoonProt's reborn, which I have no problem with.

Over-all, a step in the right direction.
Apok Omen is offline  
Old Jun 12, 2007, 10:53 PM // 22:53   #146
Ascalonian Squire
 
ThorObliterator's Avatar
 
Join Date: May 2006
Guild: Diversionary Tactics
Profession: W/E
Default

Quote:
Originally Posted by Sapper2289
This is a HUGE buff to signet of humility...
While I don't think it's a "huge" buff, it will make sig of humility, an already powerful skill, less easy as hell to interrupt, and that's the last thing it needed.

Since it will be the only real skill affected by the FC affecting signets (aside from rezzes), it probably should be increased to 3 seconds to compensate. That way you could continue to encourage all the other silly mes signet build while preventing a nasty skill from becoming nastier.
ThorObliterator is offline  
Old Jun 12, 2007, 10:56 PM // 22:56   #147
Krytan Explorer
 
icymanipulator's Avatar
 
Join Date: Mar 2007
Default

[QUOTE=Loviatar]
Quote:

you missed this little detail
that was his answer not Gailes.
where do you get the idea that you are such a big shot to demand that they give you every little detail anyway?
Refresh my memory who did I address it to?

Ask the hard questions, thats how you get answers. Saying "a lot of people" are running 8 15e skills on their bar sounds like ridiculous exaggeration. My question is a fair question, if +15e sets are such a problem why not just remove them?
icymanipulator is offline  
Old Jun 12, 2007, 10:59 PM // 22:59   #148
Lion's Arch Merchant
 
Nebuchadnezzer's Avatar
 
Join Date: Aug 2006
Location: bish
Guild: The Carebear Club [care]
Profession: N/
Default

[QUOTE=icymanipulator]
Quote:
Originally Posted by Loviatar

Refresh my memory who did I address it to?

Ask the hard questions, thats how you get answers. Saying "a lot of people" are running 8 15e skills on their bar sounds like ridiculous exaggeration. My question is a fair question, if +15e sets are such a problem why not just remove them?

Because +15 energy sets serve a purpose other then abusing SR? Duh?
Nebuchadnezzer is offline  
Old Jun 12, 2007, 11:01 PM // 23:01   #149
Ascalonian Squire
 
ThorObliterator's Avatar
 
Join Date: May 2006
Guild: Diversionary Tactics
Profession: W/E
Default

Quote:
Originally Posted by icymanipulator
My question is a fair question, if +15e sets are such a problem why not just remove them?
Someone else already answered this. (edit: Kool Pajamas)

15/-1e sets were made for tight pinches, when a caster needs an extra little bit of energy in emergencies. Not to be used the entire time, as they were occasionally when people exploited SR.
ThorObliterator is offline  
Old Jun 12, 2007, 11:01 PM // 23:01   #150
Forge Runner
 
Kool Pajamas's Avatar
 
Join Date: Aug 2005
Location: Maryland
Guild: Mage Elites [MAGE]
Default

[QUOTE=icymanipulator]
Quote:
Originally Posted by Loviatar

Refresh my memory who did I address it to?

Ask the hard questions, thats how you get answers. Saying "a lot of people" are running 8 15e skills on their bar sounds like ridiculous exaggeration. My question is a fair question, if +15e sets are such a problem why not just remove them?
Uh read my post responding to yours on the previous page.


edit: haha 2 people beat me to it. also the quotes are messed up. ah nevermind it was the first guy that messed up the quote and messed it for everyone else.

Last edited by Kool Pajamas; Jun 12, 2007 at 11:06 PM // 23:06..
Kool Pajamas is offline  
Old Jun 12, 2007, 11:02 PM // 23:02   #151
Krytan Explorer
 
icymanipulator's Avatar
 
Join Date: Mar 2007
Default

I made it almost a year without even knowing they existed and it didn't effect my gameplay in the least. I guess that does make me an idiot huh, or maybe I just don't load up my bar with all 15e spells.

Edit: Just read Kool Pajamas response.
icymanipulator is offline  
Old Jun 12, 2007, 11:03 PM // 23:03   #152
Krytan Explorer
 
The Legg's Avatar
 
Join Date: Aug 2005
Location: RAF Lyneham, UK
Guild: We Are Gozu ( Gozu )
Profession: N/Me
Default

hope we will finally get lvl'4 and 5 KOABD title track this week
The Legg is offline  
Old Jun 12, 2007, 11:03 PM // 23:03   #153
Wilds Pathfinder
 
Join Date: Jan 2007
Location: Virginia, US
Guild: TFgt
Profession: W/Me
Default

Quote:
Originally Posted by Nebuchadnezzer
Because +15 energy sets serve a purpose other then abusing SR? Duh?
So, what purposes would those be - WRT the Necromancer?

Uh, Thanks!
TabascoSauce
TabascoSauce is offline  
Old Jun 12, 2007, 11:03 PM // 23:03   #154
Forge Runner
 
Join Date: Jun 2005
Guild: ALOA
Profession: E/Me
Default

Any chance of these updates being out tonight?
The Great Al is offline  
Old Jun 12, 2007, 11:05 PM // 23:05   #155
Furnace Stoker
 
MSecorsky's Avatar
 
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
Default

Quote:
Originally Posted by XvArchonvX
Woot! Hopefully they'll see my desparate plea to have Keen Arrow fixed. I've wanted to use the skill since Nightfall came out, but it's just really not worth taking if you are likely to spend energy and time on an attack skill that does absolutely nothing when you don't critical.
I have a critical-interrupter build I play with... assassin with a bow. Keen arrow is a devastating part of that build, so it's a far from useless skill.
MSecorsky is offline  
Old Jun 12, 2007, 11:08 PM // 23:08   #156
Frost Gate Guardian
-->
 
Join Date: Feb 2007
Location: Tonigth we dine in.....CUSTODY
Guild: Moe wine plz
Profession: R/
Default

Quote:
Originally Posted by Qual
WoHoo another paragon nerf ! Have anyone from A-net been in halls lately, so many rit teams, and now they got buffed. Bye bye balanced teams in HA...
Have you been in HA lately?
....IWAY!!!!1
that chant-interupt nerf was seriously needed imo

and how did the rits get buffed?, rtspike still sucks
Toilet0  
Old Jun 12, 2007, 11:09 PM // 23:09   #157
Lion's Arch Merchant
 
dts720666's Avatar
 
Join Date: Apr 2007
Profession: E/Me
Default

Gaile,

Thank you for your grace and patience toward all of us complainers and critics. We're a tough bunch to please. Few (if any) of us could do your job.

I will try the ele earth farming tonight in HM, and see what happens, then post results here later. My prediction, however, is that I will be dead...dead...dead...dead...
dts720666 is offline  
Old Jun 12, 2007, 11:09 PM // 23:09   #158
ArenaNet
 
Gaile Gray's Avatar
 
Join Date: Feb 2005
Default

Quote:
Originally Posted by The Great Al
Any chance of these updates being out tonight?
No, the updates are planned for later in the week. Sorry.
__________________
Gaile Gray
Support Liaison
ArenaNet
Gaile Gray is offline  
Old Jun 12, 2007, 11:12 PM // 23:12   #159
Frost Gate Guardian
 
Despozblehero's Avatar
 
Join Date: Jan 2006
Profession: Me/
Default

Why is soul reaping getting a huge buff from controlling a spirit? as far as i know no necro skills summon spirits so you have to be a Rit or Ranger for this to help at all with the current SR problems. so no N/E or N/ME or N/Mo or N/W or N/D if you want your characters inherent skill to give you decent energy management? ouch.
Despozblehero is offline  
Old Jun 12, 2007, 11:13 PM // 23:13   #160
Wilds Pathfinder
 
Shadow Kurd's Avatar
 
Join Date: May 2006
Location: Netherlands
Guild: Scouts of Tyria
Profession: P/
Default

Quote:
Originally Posted by dts720666
Gaile,

Thank you for your grace and patience toward all of us complainers and critics. We're a tough bunch to please. Few (if any) of us could do your job.
I second that, i hate to be a Anet employee right now. If i was i would pay the Liongaurds to protect me against all the angry ppl here.

All in All great update , Keep up the good work.
Shadow Kurd is offline  
Closed Thread

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:37 AM // 10:37.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("